Diablo employs a huge arsenal of alchemical potions he has discovered or concocted, that he can conceal in hidden pouches and pockets within his costume. His alchemy, which can transmute elements through means unknown to modern science, enables him to control his own body, the bodies of others, or inorganic matter. His mixtures include nerve gas pellets, sleeping potions, a potion that renders a person inert by rapidly lowering their body temperature, pellets that make a person susceptible to Diablo's hypnotic commands, other potions and pellets that enable him to transmute inorganic matter, create explosive blasts and create beings known as elementals that are composed of ancient alchemical "elements" of earth, fire, air, and water. With few exceptions, all of Diablo's potions and pellets have only temporary effect. He also has alchemical potions which grant him teleportation.All of that would tend to make you fatigued, but get this: He coats his mustache with a fast-healing Elixir of Rejuvenation to suck on.
I'd like to know what possesses a man who's lived for hundreds of years to choose to dress this way. Maybe the thought process goes like this:
Diablo: If I'm going to be a super-villain, I'm going to need a flamboyant outfit. Hmmm....I'll go with magenta tights with green trim. Let's see, wings on the ballet slippers and long flowing black sashes. There! That's just the look to inspire fear.
1 comment:
But wait! Where's the Mighty Andar?!
As always, well done. Have I mentioned I'm stealing this concept for my Drawing I final project (have I even mentioned I'm auditing a drawing class this semester)? See, the story goes, I wrote a comic script for an Experimental Fiction workshop last year, and now that I've "learned" to draw, I'm thinking about using it to make my first comic book (just to see if I can, really). But while looking at one of your classic comics re-cover, I got the idea to do the same for my comic. So far, I've got nothing on you, but I do appreciate the artistic inspiration.
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